Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
1. Sticky:[Ascension] Phenomena Generators - in Upcoming Feature and Change Feedback Center [original thread]
FT Diomedes wrote: I'm not really opposed to these changes, but I guess I don't really see the point in adding these modules. At least as it is currently planned. The Titan has to be on grid to use these modules. The effect goes away if there i...
- by Morrigan LeSante - at 2016.10.27 11:52:55
|
2. Sticky:[Ascension] Command Ship skill requirement changes - in Upcoming Feature and Change Feedback Center [original thread]
Nevyn Auscent wrote: Cassiel Seraphim wrote: You obviously haven't paid attention or tried things on Singularity. Currently on Singularity you need to have every single pre-requisite skill in order to interact with a ship (assemble, board, ...
- by Morrigan LeSante - at 2016.10.27 07:42:46
|
3. Sticky:[Ascension] Tactical Destroyer and Small Artillery balance updat... - in Upcoming Feature and Change Feedback Center [original thread]
Darrien wrote: Morrigan LeSante wrote: You're giving the jackdaw another low, but no CPU to go with it? No they're moving a mid slot to a low slot. Right and at the same time nerfing the already hilariously low DPS out of sharpshooter,...
- by Morrigan LeSante - at 2016.10.27 07:40:36
|
4. Sticky:[Ascension] Tactical Destroyer and Small Artillery balance updat... - in Upcoming Feature and Change Feedback Center [original thread]
You're giving the jackdaw another low, but no CPU to go with it?
- by Morrigan LeSante - at 2016.10.26 17:15:06
|
5. Sticky:[Ascension] Command Ship skill requirement changes - in Upcoming Feature and Change Feedback Center [original thread]
Cassiel Seraphim wrote: Could you confirm that while the skill Command Ships won't require more than those skills, each individual Command Ship will require both racial warfare skills and thus, as a consequence, some people who can fly these ...
- by Morrigan LeSante - at 2016.10.26 14:19:00
|
6. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: Even if we do your magical fix to AFK-cloaking Jerghul, you will still continue getting there same amount of kills as local and Intel-channels ties to local give away your fleet. So you mean 0? I mean, there's a reason p...
- by Morrigan LeSante - at 2016.10.21 14:24:32
|
7. New Feature - Drone Aggro Notification - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Morrigan LeSante wrote: Actually I'd like something akin to this as a carrier pilot so I can target back the relevant fighters which are shooting at mine but I'm damned as to think of a good way to get it into the...
- by Morrigan LeSante - at 2016.10.19 11:54:53
|
8. New Feature - Drone Aggro Notification - in Player Features and Ideas Discussion [original thread]
Actually I'd like something akin to this as a carrier pilot so I can target back the relevant fighters which are shooting at mine but I'm damned as to think of a good way to get it into the UI. Finding the right fighters out of potentially 30...
- by Morrigan LeSante - at 2016.10.18 14:51:17
|
9. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Ah, Baltec, I see you've not skimmed the history. Let me help you where this will go with a brief recap. Local has nothing to do with it, it is something else. Soon to be followed by the "implicit threat" Pretty soon after you'll be treate...
- by Morrigan LeSante - at 2016.10.14 11:28:25
|
10. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Of course they can warp off and cloak, they are not locked in place to DPS Naturally I meant more than one in a drop, honestly - I think there are two things that will delay the prevalence - rorq availability and the skill requirements to use one.
- by Morrigan LeSante - at 2016.10.13 15:26:55
|
11. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
And a rorqual doesnt need to siege for 1k DPS either. If I can get a thanatos to a 10s align, I'll be able to do the same with a rorq. EHP values are pre-buff therefor lower than they will be but you even now can easily get 2.2m EHP (no heat or l...
- by Morrigan LeSante - at 2016.10.13 13:59:02
|
12. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
I dunno, it has a 6k drone bay (space for 48 heavy drone flights, 240 heavies total). You'll cyno in at 5-10km off the target and drop facemelting DPS which tracks perfectly, meanwhile having more EHP than said carrier, your choice of neuts, RR et...
- by Morrigan LeSante - at 2016.10.13 13:53:27
|
13. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Quick question. If CCP proposed blops with multimillion ehp, 1000 DPS and a 10 LY 90% reduction range (you could drop ratters in VFK from pure blind, lonetrek), would y'all be ok with that? Because that's what this is.
- by Morrigan LeSante - at 2016.10.13 12:05:43
|
14. Sticky:[ASCENSION] Jump Range Changes - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: Malcanis wrote: Eli Stan wrote: What do you all think would be the result of swapping the changes? That is, give the supers the longer distance. That would generate some edge cases where supers could be utilized bu...
- by Morrigan LeSante - at 2016.10.13 09:42:41
|
15. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Well the thing would be that people already drop FAX on nodes and going PANIC with a bunch of skiffs or procurers around you means you force the enemy to bring a predictable and weak as all hell set of ships to handle it. Battle barges still do a ...
- by Morrigan LeSante - at 2016.10.13 09:30:47
|
16. Sticky:[ASCENSION] Jump Range Changes - in Upcoming Feature and Change Feedback Center [original thread]
RiotRick wrote: CCP Larrikin wrote: Based on the discussions we had internally and then with the CSM at the recent summit, we're looking at increasing the base jump range of combat capitals for the Ascension expansion. Goals Reintr...
- by Morrigan LeSante - at 2016.10.11 12:36:36
|
17. Sticky:[ASCENSION] Jump Range Changes - in Upcoming Feature and Change Feedback Center [original thread]
Dianila Artemisa wrote: Morrigan LeSante wrote: Querns wrote: Have you considered making jump bridges 6LY, to match titan range? It is, unless it was a ninja edit by Larrikin I think he's talking about the structures :) Ah well...
- by Morrigan LeSante - at 2016.10.11 12:32:55
|
18. Sticky:[ASCENSION] Jump Range Changes - in Upcoming Feature and Change Feedback Center [original thread]
Querns wrote: Have you considered making jump bridges 6LY, to match titan range? It is, unless it was a ninja edit by Larrikin
- by Morrigan LeSante - at 2016.10.11 12:17:33
|
19. Sticky:[ASCENSION] Jump Range Changes - in Upcoming Feature and Change Feedback Center [original thread]
\o/
- by Morrigan LeSante - at 2016.10.11 11:59:02
|
20. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
PANIC module should block entosis/break active locks/disallow it somehow. Whatever it takes, it can't be allowed to go live without a tweak there. A 100% immune entosis ship is a *bad* thing.
- by Morrigan LeSante - at 2016.10.06 08:56:35
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |